Add dependencies
It's common for projects to depend on third-party libraries to provide additional functionality. To do so, run the following command to have the best experience editing your project:
tuist editAn Xcode project will open containing your project files. Edit the Package.swift and add the
// swift-tools-version: 5.9
import PackageDescription
#if TUIST
import ProjectDescription
let packageSettings = PackageSettings(
// Customize the product types for specific package product
// Default is .staticFramework
// productTypes: ["Alamofire": .framework,]
productTypes: [:]
)
#endif
let package = Package(
name: "MyApp",
dependencies: [
// Add your own dependencies here:
// .package(url: "https://github.com/Alamofire/Alamofire", from: "5.0.0"),
// You can read more about dependencies here: https://docs.tuist.io/documentation/tuist/dependencies
.package(url: "https://github.com/onevcat/Kingfisher", .upToNextMajor(from: "7.12.0"))
]
)Then edit the application target in your project to declare Kingfisher as a dependency:
import ProjectDescription
let project = Project(
name: "MyApp",
targets: [
.target(
name: "MyApp",
destinations: .iOS,
product: .app,
bundleId: "dev.tuist.MyApp",
infoPlist: .extendingDefault(
with: [
"UILaunchStoryboardName": "LaunchScreen.storyboard",
]
),
buildableFolders: [
"MyApp/Sources",
"MyApp/Resources",
],
dependencies: [
.external(name: "Kingfisher")
]
),
.target(
name: "MyAppTests",
destinations: .iOS,
product: .unitTests,
bundleId: "dev.tuist.MyAppTests",
infoPlist: .default,
sources: ["MyApp/Tests/**"],
resources: [],
dependencies: [.target(name: "MyApp")]
),
]
)Then run tuist install to resolve and pull the dependencies using the Swift Package Manager.
SPM AS A DEPENDENCY RESOLVER
Tuist recommended approach to dependencies uses the Swift Package Manager (SPM) only to resolve dependencies. Tuist then converts them into Xcode projects and targets for maximum configurability and control.
Visualize the project
You can visualize the project structure by running:
tuist graphThe command will output and open a graph.png file in the project's directory:

Use the dependency
Run tuist generate to open the project in Xcode, and make the following changes to the ContentView.swift file:
import SwiftUI
import Kingfisher
public struct ContentView: View {
public init() {}
public var body: some View {
Text("Hello, World!")
.padding()
KFImage(URL(string: "https://cloud.tuist.io/images/[email protected]")!)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}Run the app from Xcode, and you should see the image loaded from the URL.
